SEARCH:

+"Enchantment", |"Standard", |C, +G (22)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Airtight Alibi
Airtight Alibi 2Green (3)
Enchantment — Aura

Flash

Enchant creature

When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.

Enchanted creature gets +2/+2 and can't become suspected.

Murders at Karlov Manor (Common)
Bamboo Grove Archer
Bamboo Grove Archer 1Green (2)
Enchantment Creature — Snake Archer (3/3)

Defender, reach

Channel — 4Green, Discard Bamboo Grove Archer: Destroy target creature with flying.

Kamigawa: Neon Dynasty (Common)
Bearer of Memory
Bearer of Memory 2Green (3)
Enchantment Creature — Human Monk (3/2)

5Green: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Kamigawa: Neon Dynasty (Common)
Bestial Bloodline
Bestial Bloodline 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

4Green: Return Bestial Bloodline from your graveyard to your hand.

Wilds of Eldraine (Common)
Blighted Burgeoning
Blighted Burgeoning 2Green (3)
Enchantment — Aura

Enchant land

When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

March of the Machine (Common)
Careful Cultivation
Careful Cultivation 2Green (3)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "Tap: Add GreenGreen."

Channel — 1Green, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "Tap: Add Green."

Kamigawa: Neon Dynasty (Common)
Other Versions
Wilds of Eldraine Commander (Common)
Crawling Infestation
Crawling Infestation 2Green (3)
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Other Versions
Commander Masters (Common)
Crystal Carapace
Crystal Carapace 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has ward 2.

Cycling 2 (2, Discard this card: Draw a card.)

March of the Machine (Common)
Fang of Shigeki
Fang of Shigeki Green (1)
Enchantment Creature — Snake Ninja (1/1)

Deathtouch

Kamigawa: Neon Dynasty (Common)
Favor of Jukai
Favor of Jukai 3Green (4)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel — 1Green, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

Kamigawa: Neon Dynasty (Common)
Grafted Growth
Grafted Growth 2Green (3)
Enchantment — Aura

Enchant land

When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "Tap: Add two mana of any one color."

Kamigawa: Neon Dynasty (Common)
Greater Tanuki
Greater Tanuki 4GreenGreen (6)
Enchantment Creature — Dog (6/5)

Trample

Channel — 2Green, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Kamigawa: Neon Dynasty (Common)
Other Versions
Commander Masters (Common)
Harmonious Emergence
Harmonious Emergence 3Green (4)
Enchantment — Aura

Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Howl of the Hunt
Howl of the Hunt 2Green (3)
Enchantment — Aura

Flash

Enchant creature

When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.

Enchanted creature gets +2/+2 and has vigilance.

Innistrad: Midnight Hunt (Common)
Other Versions
Jumpstart 2022 (Common)
Jukai Preserver
Jukai Preserver 3Green (4)
Enchantment Creature — Human Druid (3/3)

When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.

Channel — 2Green, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

Kamigawa: Neon Dynasty (Common)
Maze's Mantle
Maze's Mantle 2Green (3)
Enchantment — Aura

Flash

Enchant creature

When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.

Enchanted creature gets +2/+2.

Phyrexia: All Will Be One (Common)
Most Wanted
Most Wanted 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+1.

When enchanted creature dies, create two Treasure tokens.

Streets of New Capenna (Common)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Reach for the Sky
Reach for the Sky 3Green (4)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +3/+2 and has reach.

When Reach for the Sky is put into a graveyard from the battlefield, draw a card.

Outlaws of Thunder Junction (Common)
Seshiro's Living Legacy
Seshiro's Living Legacy (0)
Enchantment Creature — Snake Warrior (5/5)

Vigilance, haste

Kamigawa: Neon Dynasty (Common)
Sheltering Boughs
Sheltering Boughs 2Green (3)
Enchantment — Aura

Enchant creature

When Sheltering Boughs enters the battlefield, draw a card.

Enchanted creature gets +1/+3.

Innistrad: Crimson Vow (Common)
Tales of Master Seshiro
Tales of Master Seshiro 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue